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The enemy speed is laughably fast and erratic. The two player co-op is there, the graphics are there, but the gameplay is kinda broken. When I heard that this was released for the Genesis, I thought it must surely be just like the arcade. It was a good game, but two player co-op was removed. The game was understandably stripped down for the 8 bit processor, and restructured to work within the limited confines. The arcade original was a landmark brawler, and it was heavily anticipated when announced for the NES. This is a tale of disappointment on several levels. Some franchises went beyond three games, and there are spin offs as well, but I'll try to keep to the main line of each franchise. I'd like to recount the trilogies that were released for the Sega Genesis. Sequels to popular games are common, as are franchises that span more than one generation, but three games subsequently released on the same console was a cool thing. It happened more frequently in the days of cartridge consoles, and was a sign of success for both the system and the franchise. To see three games form the same franchise released on a single console is now rare.
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